At some point I wanted a voxel building sandbox in the vein of Minecraft Classic (if anyone remembers that anymore). I had some free time, and a laptop that only supported OpenGL 1.* so I threw something together. It's now really really old, it ought to still work but the programming style is probably awful. It's world is also a tiny finite cube.
Features:
Source code is available below. It compiles under Linux, and I did at some point cross compile it for Windows, but I'm afraid anyone not running Linux is on their own.
Build dependencies:
Further instructions are given in README.md
Source codeI'm not actually sure, looks like a variant of MIT or BSD.